Unity插件 – 游戏性能优化插件Impostors – Runtime Optimization

2024.04.17 Updated plug-in version

version: 2.01

Support Unity version: 2019.4.22 or later

converts distant complex 3D objects into simple 2D quadrangles, significantly reducing the number of triangle and draw calls. This is all at run time without any pre-processing!


take into account DOTS’s next-generation Imposter System assets. When creating a large world,


are very important to show users large scenes with a large number of objects in the background. This is a difficult task that requires optimizing shaders, materials, meshes, etc.

With the help of Imposters, you can greatly simplify this task!

impostor-a fake object (quadrangle) that attempts to look like its original object. Rendering costs are very low, but there is a trade-off between performance and visual quality.

To be honest, we really don’t need high visual quality at long distances because distant objects occupy a small amount of space on the screen. That’s why there are technologies like LOD (Level of Detail). The


impostors extend this approach and can replace it entirely in some cases.