Unity插件 – 海洋湖泊水系统 KWS Water System (Standard Rendering)

2024.01.06 Updated version

File Size: 139.3 MB

Version: 1.4.05

Original Unity Version: 2020.3.1 or higher

Water System is a module-based component that allows you to simulate ocean/ocean/river/lake/pool/other water surfaces. Water System targets PC/console platforms and standard rendering.


has multiple cascaded GPU waves to simulate (to avoid tiling) the physical approximation of illumination (volume light and shadows, absorption, scattering, caustics) Use fast screen-space projection reflections, camera plane reflections, baking and real-time reflection probes to physically approximate reflections. Physical approximation of refraction in screen space with dispersion (using water IOR) Physical approximation of caustic versus water depth and waves (with dispersion). Partially submerged underwater effects Shoreline waves rendered with foam particles Flow rendering using flow graph (integrated flow graph renderer) Fluid simulation of static objects (rivers) Buoyancy dynamic waves Rain effects Limited/infinite/custom (partial) Grid support (ocean/pool) Mosaic write depth buffer (Used for correct aftereffects, such as “depth of field”) Off-screen water rendering with scalable resolution (e.g. water can be rendered at resolution: 1080p, when the scene is rendered at 4k) Video/text description of each setting in the editor.