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2024.06.06 Updated plug-in version
File Size: 49.5 KB
Version: 2024.1
Original Unity Version: 2020.3.0 or higher
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Editor and runtime tool used to bake Shader Graph nodes into common texture files. Can be used to create procedural, gradient, noise, or custom effect textures, generate normals and other types of maps, optimize shaders by replacing only a complex set of static nodes with textures, create frame atlas, and generate image sequences, Texture2DArray, and Texture3D resources.