File size: 44.9MB
Version: 2.0.32
Original Unity Version: 2019.4.13 or later
You can convert the animation grid to support thousands of screen instances with just the click of a button!
Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other type of skinned mesh. With both snapshot and shader animation modes, you can support any platform and get full GPU instance support without losing the ability to control individual instances.
and
are very suitable for animation groups or vegetation. Click a button to get more than 100 times more animated entities on the screen!
·Use converters to quickly and easily convert assets.
·Out-of-the-box GPU instantiation support!
·You can use Mecanim to control it without rewriting existing code or controllers, just attaching scripts.
·Supports custom animation events.
·Build with performance in mind and minimize CPU overhead.
·Include the complete source code.