Unity插件 – 唇音同步插件 SALSA LipSync Suite

File size: 1.1 MB

Version: 2.5.5

Original Unity Version: 2019.4.1 or higher

SALSA LipSync v2 Suite has been completely rewritten, giving character models more flexibility, greater perceptual accuracy, and more advanced animation technology. Blend and match blend morphemes, transforms, sprites, textures, animator triggers, C#events, etc. to create infinite vistas and emoticons. emoticons can be reused within and between modules without conflicts. The kit contains three product modules to simplify 2D/3D mouth synchronization, eye/head movement, and expression projects:

SALSA Mouth Synchronization Simple Automated Lip Sync Approximation provides high-quality, language-independent mouth synchronization approximations for 2D and 3D characters. Our latest cutting-edge technology can process audio conversation files in real time, reducing or avoiding time delays. The processing effect of both 2D and 3D audio configurations is excellent. You don’t have to do a lot of phoneme mapping or baking to get satisfactory results.

EmoteR, a random emoji engine, can be run alone or in conjunction with SALSA and Eyes to generate random, focused timed, repetitive or manual emoji animations. Connecting to SALSA allows you to add focused emoticons with audio-based timing. Emoticons can be prioritized to override other emoticons, or they can be seamlessly mixed inside and out using our latest sequence processing technology to manage your animations and rewrite priorities.

Eyes This module focuses on eye, eyelid and head animation (and tracking). You can ask your character model to randomly look around, or configure your character to focus on a target object, and use advanced micro-movement features to reduce robotic hollow eyes. Eye beats in the vertical and horizontal directions can be controlled to make them more realistic. And, if your model supports it, you can enable the latest eyelid tracking feature for the ultimate realistic animation. The

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custom component checker allows you to configure options without code, and our simple API also allows you to modify code in any Unity supports programming language.