Note: a new Nvidia GPU (6xx or later) and a bit Windows system (7 or above) are required. AMD card baking is not supported. Mac products are not supported. Tested on each version of Unity 5.6 through 2019.3.4. The resulting lightmaps are compatible with all platforms.

function:

-physically correct baked lighting. -all the generated results are compared with the trefoil offline renderer.

-performance: using GPU for ray tracing.

– available RTX hardware (optional).

-use NVidia AI Denoiser to remove noise, driven by deep learning.

– fixed common baking artifacts such as light leaks and UV seams.

– Global Illumination (custom shaders are supported).

– Sky light (HDRI or color).

– emissive texture mesh.

– IES rays.

– directional, point, spotlight source.

-material: supports reflectivity, self-illumination, hollowed-out material.

– generates full and indirect Lightmaps, and even mixed lighting for each light.

-Shadow masking can be generated. ”

– supports selective rendering.

– Light probe.

– automatic atlas packaging.

– supports Mesh Renderer, skin meshes, and Terrain.

– supports LOD.

– supports baking presets.