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Version: 1.5.2.0|
file size: 552 MB
uses existing trees (SpeedTree, Creator Tree, etc.), rocks, and grass textures. Renderings have been completed using Unity’s latest instance and indirect instance systems. This means that you can eliminate or process game objects with no difficulty. Vegetation Studio works with most plant shaders that support instantiation.
Create a plant resource pack that references the trees and plants you select. Configure generation rules and apply them to the terrain. The same resource package can be used repeatedly on terrains in multiple scenes. Any changes made to the rule set directly update the terrain. “spe” “sps”-Rule based vegetation-Handdrawn system-API for party tools-Runtime masking system-Instance rendering-Rule based map mapping-Touch curved grass and plants-Universal billboard system-Collider system-Real-time editor updates-Multi-terrain/camera-Support for VR and more “spe””sps” In order to achieve full functionality, Vegetable Studio requires graphics hardware support for Shader Model 5.0. Features will be reduced on Shader Model 4.5.
Official website address: assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389