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File size: 2.4MB
Version: 3.9.25
Original Unity Version: 2017.1.0 or later
Added Features:
-Ability to use any mesh, not just Unity terrain and terrain meshes
-You can generate shaders to draw up to 32 textures on the mesh, texture support is controlled by splatter map
-(new) Contains an object shader module that allows you to create general shaders, such as standard shaders, or components with snow, humidity, Lighting shaders with functions such as Trax.
-(new) vertex drawing-based workflow that supports up to 28 textures and shares all functionality with the added texture support workflow.
-You can generate shaders to process existing materials, so you can keep the custom shader you currently use and draw a splatt map on it, or use a regular texture slot similar to the included standard shader as a stand-alone shader ”
-includes GPU-based painters for painting on grids, allowing you to paint with texture-based brushes, or even add your own brush textures.
-Vertex-based painters are also included in the vertex-based workflow
-Easily bake the results into a set of standard textures
-Most MicroSlap features and modules are available (see the documentation for exceptions. All module documentation is included in the freely downloadable MicroSpat-main module)
-Properly handle submeshes and UVs outside the 0-1 range in texture support mode.
-Some modules can be used for additional functions in mesh mode, such as using channels from the main texture to affect procedural textures of the runtime procedural texture module
-drawing displacement damping maps to support crack-free substitutions, and using subdivision modules
that can be used to support texture workflows-support URP/HDRP when installing the SRP adapter module.