Unity插件 – 地形优化系统 World Streamer 2

2024.05.27 Updated plug-in version

File size: 2.67 GB

Latest version: 1.7.4

Original Unity version: 2019.4.0 or higher

Memory streaming and optimizing system. Stream your game from disc in any axis and space, avoid loading screens, change the background terrain to a low polygon grid, and use a floating point repair system. Characteristics of

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floating point error repair system Circular world system Low polygon mesh background generator for terrain and trees (Nature Manufacture and Trees with Crosses) scene editing support layer streaming Support multiple developers working in one area eliminates the world size limit, and slow down the circular flow in large or extremely detailed scenes in the unified editor (Replace objects based on distance) The collision flow option supports extremely large worlds. The simple automated process will save you development time. With just a few clicks, you can transfer endless worlds working on any axis and space: 2d, 3d, vertical, and horizontal reduce the game’s RAM, CPU, GPU, VRAM usage, reduce the number of objects in the scene, derivative players support the physics manager loading your world in the background (asynchronous loading) and amplify, compatible with graph and any other texture flow system Load screen system LOD system for segmenting terrain Our floating point system supports unified dynamic navigation grids Innovative local area updater Camera-view based terrain culling system GI and Lighting Manager Occlusion culling support Terrain Manager cuts your terrain into multiple parts The fully annotated open source code will help you use World Streamer! Direct Ataism MMO system support. HD and URP support