, Unity插件 – VR交互框架 VR Interaction Framework,

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2023.05.13 updated version

file size: 142.3 MB

version: 2.0

original Unity version: 2019.4.0 or higher

with the help of VR interaction framework, it is easy to create your own interactive objects and get started quickly.

the framework is specially designed to be based on Oculus Quest, but through Unity’s XRInput system, it is perfectly suitable for Rift, HTC Vive and Windows WMR headsets. Some headsets may not be compatible with the Unity XR plug-in system and may require SteamSDK registration input.

this resource contains prefabricated parts and component examples. Some important functions include:

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-physical grasping and throwing of objects

-buttons, knobs, levers, sliders, doors, Joystick and other physically activated objects

-smooth movement and transmission

-support custom gesture

-two-handed weapon

-custom PlayerController with Unity CharacterController (interchangeable with your own)

-mountain climbing

world-based custom UI system

capture area-Super Modularization: making device plug-ins, Inventory system, etc.

-bow physics (arrows can be picked up and re-fired)

-gun handling / physics. Magazines can be inserted and removed from the pistol, sliders can be pulled back, and so on.

two-handed weapon

with examples of shotguns and rifles-handheld jets (similar to jet packs, but handheld! )

-grab

-slow down time

-an example of a basic reverse dynamic arm

-gesture tracking demonstration-grab objects with your fingers Freehand drawing

in the air-a simple damage system with destroyable objects

the latest features:

-body gesture example

-new speed capture physical type

-ability to control players using keyboard / mouse Without the need to wear the headset

-added PhotonPUN example: synchronize the player’s gesture animation and head (graspable physical actions have not been synchronized)

-added FinalIK integration example

-added EmeraldAI integration

-moved Oculus integration to .unityPackage integration