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2024.04.17 Updated plug-in version
version: 2.01
Support Unity version: 2019.4.22 or later
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converts distant complex 3D objects into simple 2D quadrangles, significantly reducing the number of triangle and draw calls. This is all at run time without any pre-processing!
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take into account DOTS’s next-generation Imposter System assets. When creating a large world,
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are very important to show users large scenes with a large number of objects in the background. This is a difficult task that requires optimizing shaders, materials, meshes, etc.
With the help of Imposters, you can greatly simplify this task!
impostor-a fake object (quadrangle) that attempts to look like its original object. Rendering costs are very low, but there is a trade-off between performance and visual quality.
To be honest, we really don’t need high visual quality at long distances because distant objects occupy a small amount of space on the screen. That’s why there are technologies like LOD (Level of Detail). The
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impostors extend this approach and can replace it entirely in some cases.